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Text File  |  1994-09-01  |  1KB  |  48 lines

  1. /* generated by sndlink.exe */
  2.  
  3. enum {
  4. SND_NOSOUND,
  5. SND_THROWSWITCH, /* Throw end level switch */
  6. SND_GETKEY,        /* Pick up a key */
  7. SND_BONUS,        /* Score ding */
  8. SND_OPENDOOR,    /* Open a door */
  9. SND_DOGBARK,    /* Dog bite */
  10. SND_DOGDIE,        /* Dog die */
  11. SND_ESEE,        /* Ahtung! */
  12. SND_ESEE2,        /* Halt! */
  13. SND_EDIE,        /* Nazi died */
  14. SND_EDIE2,        /* Nazi died 2 */
  15. SND_BODYFALL,    /* Body hit the ground */
  16. SND_PAIN,        /* Hit bad guy */
  17. SND_GETAMMO,    /* Pick up ammo */
  18. SND_KNIFE,        /* Knife attack */
  19. SND_GUNSHT,        /* 45 Shoot */
  20. SND_MGUN,        /* Sub machine gun */
  21. SND_CHAIN,        /* Chain gun */
  22. SND_FTHROW,        /* Flame thrower */
  23. SND_ROCKET,        /* Rocket launcher */    
  24. SND_PWALL,        /* Start pushwall */
  25. SND_PWALL2,        /* Stop pushwall */
  26. SND_GUTEN,        /* Guten tag */
  27. SND_SHIT,        /* Shit! */
  28. SND_HEAL,        /* Healed a bit */
  29. SND_THUMBSUP,    /* You stud you! */
  30. SND_EXTRA,        /* Extra guy */
  31. SND_OUCH1,        /* BJ has beed injured */
  32. SND_OUCH2,        /* Second sound */
  33. SND_PDIE,        /* BJ has died */
  34. SND_HITWALL,    /* Tried to open a wall */
  35. SND_KNIFEMISS,    /* Knife missed */
  36. SND_BIGGUN,        /* Boss's gun */
  37. SND_COMEHERE,    /* Come here! */
  38. SND_ESEE3,        /* Nazi sees you */
  39. SND_ESEE4,        /* Nazi sees you */
  40. SND_OK,            /* Hit start game */
  41. SND_MENU,        /* New game menu */
  42. SND_HITLERSEE,    /* Hitler sees you */
  43. SND_SHITHEAD,    /* Big boss sees you */
  44. SND_BOOM,        /* Explosion */
  45. SND_LOCKEDDOOR,    /* Locked door */
  46. SND_MECHSTEP,    /* Mech step */
  47. NUMSOUNDS };
  48.